Modelling

Overall

In the process of modeling, in order to better realize the details in my design draft, I spent more time than others on polishing the details. There are also some problems that are difficult to achieve, such as difficulty in low-quality I have to make a choice between high-quality human hair modeling, or the complex headgear structure is difficult to present, and finally it becomes the fusion of multiple model groups and the resulting increasing workload, which makes my time spent in a straight line. rise. In general, the simple and time-consuming work ended up draining my energy and patience, but all I needed to do was overcome this mental hurdle and get down to the tedious stuff.

The modeling of characters is far more complex than I imagined compared to those non-living creatures with regular shapes. Especially the representation of the facial contours of the characters, what amazes me is that although I can work my hands to concoct a human head in a three-dimensional world that can look like a real human head, when all this is converted to a computer, it will become Totally different, like starting a new art study from scratch, fortunately my interpretation of the human skull and facial muscles has reached a certain level before this, which makes my work during modeling a little more handy . For example, there are huge differences in facial fat distribution and musculoskeletal development between human cubs and adults. In order to better create a child’s image, I try to fill the model’s facial fat as full and round as possible to achieve a cute effect; For another example, when making eye contours, the eyes of young children occupy a larger proportion of the face, and the overall effect is rounded.

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